Reinforcement Learning Roadmap

An agent learns by interacting with an environment, receiving rewards, and improving its policy.

Core concepts

  • Agent: the learner/decision-maker
  • Environment: the world the agent interacts with
  • State: current situation
  • Action: what the agent can do
  • Reward: feedback signal (maximize this)
  • Policy: strategy mapping states → actions
  • Value function: expected future reward from a state

Topics

Foundations

Policy optimization

Advanced methods

  • Model-Based RL — learn a world model, plan with it (Dyna, Dreamer, MuZero)
  • Multi-Agent RL — cooperative, competitive, and mixed multi-agent settings

Practical

Hands-on

Design judgment

Learning order

Phase 1: Foundations
  1. RL Fundamentals (MDP framework)
  2. Multi-Armed Bandits (exploration vs exploitation)
  3. Q-Learning and DQN (value-based methods)

Phase 2: Policy optimization
  4. Policy Gradient Methods (REINFORCE)
  5. Actor-Critic Methods (overview)
  6. Actor-Critic and PPO (the algorithm you'll actually use)
  7. Tutorial - PPO from Scratch (implement it)

Phase 3: Advanced topics
  8. Model-Based RL (when interactions are expensive)
  9. Reward Design and Curriculum (the hardest part of RL)
  10. Multi-Agent RL (multiple learning agents)
  11. Tutorial - Multi-Agent Training (build it)

Phase 4: Real-world deployment
  12. Tutorial - Sim-to-Real Transfer (simulation to hardware)
  13. Case Study - RL System Design (design judgment)

Key libraries

  • gymnasium (formerly gym) — standard RL environments
  • stable-baselines3 — reliable RL algorithm implementations
  • pettingzoo — multi-agent environments
  • torch — neural network framework for custom implementations

Applications

  • Game playing (AlphaGo, Atari, DOTA, StarCraft)
  • Robotics and control (locomotion, manipulation, drones)
  • RLHF — aligning language models with human preferences
  • Autonomous systems (navigation, swarm coordination)
  • Resource allocation, scheduling, network routing
  • Defense: swarm tactics, EW strategy, pursuit-evasion